Devlog ·
Crafting Arrives in Every Village
Written with today's names: some places and characters in this entry have been renamed since it shipped.
There is a Craftsman in every village now, standing by the forge. Talk to him and you can make almost anything in the game.
Materials and recipes
- 65 crafting materials drop from enemies: timber and stone off anything, chakra essences and gems off tougher foes, and a handful only from a miniboss. Six are region-locked, such as Sea Kelp around the mist village and Rock Salt from the desert village.
- Materials live in their own pouch, so they never clog your bag or your vault.
- 71 pieces of equipment are craftable: every weapon, hat, mask, robe and jewel in the game, except the Black Elite outfit, which never will be.
- A crafted piece always arrives with every attribute at its top rung. No rolling, no luck: if you can pay for it, it is perfect.
- 17 consumable recipes, from bandages up.
- Pick a recipe and the bench lists what you are short of and the gentlest place to farm it.
Breaking things down
Bring the Craftsman gear you have finished with and he takes it apart. You get materials back, plus Fragments, which exist nowhere else in the game and which every equipment recipe needs. A refined piece gives back more. Gear you are wearing is safe; take it off first.
The Campfire Kit, vials and elixirs
- Campfire Kit: drop it and it burns for a minute, mending you and every ally within about five tiles for 60 HP every three seconds. It is the only thing you can place that helps somebody else.
- Four vials: Life (1,600 HP), Chakra (500), Vigor (900 stamina) and Cleansing, which purges every burn, bleed, poison, stun and slow on you.
- Five Elixirs, three minutes each: Might (+10% melee damage), Focus (+10% jutsu power), Warding (10% less damage taken), Vitality (+10% maximum HP, handed to you on the spot) and Wellspring (+10% maximum chakra). They do not stack: drink a second and it replaces the first, so pick the one your build wants for this fight.
Materials from everything
- Daily missions pay 3 materials, weeklies 6 from a better band.
- Raid chests pay 3 on Solo, 5 on Normal and 8 at double quantity on Hard.
- The Abyssal Kraken always gives 3–5 of a random rare weapon material to everyone who fought it.
16 crafting achievements
Five ladders worth 1,400 Achievement Points in total. The last, Everything Under the Sun, wants all 65 materials.
Also new
- The Mission Board has three tabs: Main for the story, Repeatable for daily and weekly PvP work, and Ranked for the mission desk. A raid you are in stays pinned above the tabs.
- Opening a chest or finishing a craft now plays a proper reveal.
- The Village War weekly pays a Weapon Chest: one of six great blades, at random.
- The Jewelry Chest now rolls its attributes like any other drop; the three Epic Selection Chests still deliver a perfect piece.
- The giant spectral guardian's aura hits three times harder, 27 damage a second instead of 9.
- Recipe tooltips now show the top-tier stats a craft actually gives you.