Devlog ·

Cooldown Speed and 126 Jutsu Mastery Milestones

Written with today's names: some places and characters in this entry have been renamed since it shipped.

This update rebuilds how cooldowns and Mastery work, so every point you invest keeps paying. Because it changes what your past choices are worth, every character that exists when it lands gets a free Respec Scroll, on top of any you already hold.

Cooldown Speed

  • The old cooldown reduction multiplied its sources together and stopped at 60%. Past that cap, every further point was worth nothing, and nothing told you.
  • Cooldown Speed replaces it. Every source adds into one number you can see, and the reduction comes off a curve that never reaches 100% but never stops paying.
  • The Agility passive alone gives +30% Cooldown Speed, cooldowns 23% shorter; Reflex 230 plus Agility 15 gives +84%, cooldowns 45.7% shorter. The very top of the ladder gets a little slower than before, and everyone below it gains.
  • The cooldown on the card is now the cooldown. The Skill Book and the wheel show the timer the server actually runs, and the wheel no longer makes you sit through a longer sweep than you have earned.

Every jutsu gets its own Mastery milestones

  • Mastery no longer grants cooldown reduction. Instead, each of the 126 Mastery tracks has its own milestone at Mastery 5, 10, 15 and 20, chosen to fit what that jutsu does.
  • 31 jutsu get cheaper to cast (up to 20% less chakra), 26 buffs hit harder, 21 blasts grow (up to 20% more area), 15 jutsu reach further, 17 make their effect last longer, 6 make their damage over time hit harder, and 10 got a hand-picked bonus such as extra clones or another ally under a barrier.
  • Your per-level Mastery bonus (+1.5% a level, up to +30%) is untouched.
  • A milestone can never extend a stun, and no buff gets extra duration from one.

Constitution is a real choice

Each point you spend in CON now gives 9.6 HP instead of 6.4. A Lv60 with every point in CON goes from 5,712 to 6,288 HP. If you never put anything into CON, your health bar is exactly the length it was.

21 jutsu retuned

Cooldown Speed cannot push a cooldown below twice the jutsu's own duration, and twenty jutsu sat at or past that line, so the stat bought them nothing.

  • Some were up nearly all the time and were re-authored: Chakra Leech goes from 12 seconds up on a 12-second cooldown to 8 up on 21, and the four elemental masks from a 10 to a 20-second cooldown.
  • Others, including the eye techniques, had their cooldowns raised so the stat can reach them at all. A fully invested build waits exactly as long as before.
  • In the beast-vessel clan, the chakra bomb drops from 378 to 318 damage, and its cooldown rises from 30 to 45 seconds.

Arena and chat

  • Arena bouts run three minutes instead of two, and the Arena no longer conjures an opponent for a lone queuer.
  • VIP chat is now gold as promised: the message text, not just the name, on desktop and mobile alike.

Fixes

  • A new character no longer inherits the previous one's rift clear, and anyone Lv7 or above who has not cleared a rift is now pointed at the rift chapter.
  • A refused cast no longer spends the Village's Breath or leaves a phantom cooldown on the wheel.
  • Summoning no longer deletes your clones.
  • Room 2 of The Glassworks gives the squad a four-second grace before it seals.
  • A third daily Chuunin Tournament runs in the American evening.