# Chakra Online > A free, real-time 2D ninja MMORPG that runs in the browser — no download, no launcher, no account > required to look around. Play instantly on a phone or a desktop at https://play.chakraonline.net. > Launched 21 August 2026 and live now — characters are permanent. Chakra Online is an independent 2D ninja MMORPG. It is a persistent shared world: other players are really there, combat is server-authoritative and real-time, and progress is saved to an account. The world, clans and systems are its own. ## What it is - **Genre**: massively-multiplayer online role-playing game (MMORPG), 2D top-down, real-time action combat. - **Platform**: web browser (desktop and mobile) — nothing to install. A native Android build is in progress; the browser is how you play today. - **Price**: free to play. Cosmetics and convenience are purchasable; power is not sold. - **Status**: LIVE since 21 August 2026, actively developed. Characters are permanent — the pre-launch wipes are over. - **Language**: English and Brazilian Portuguese. ## What you actually do - Create a shinobi: pick one of three villages, a bloodline or discipline, and an appearance. Village and clan are chosen independently. - Learn jutsu from a skill tree: **144 released jutsu** across 14 disciplines — fire, water, wind, lightning, earth, medical, genjutsu, weapons, summoning and clan bloodline arts. - Level from 1 to 60 and earn ninja rank by EARNING it — each promotion is won at an exam, not handed out for levelling, from the academy through the survival-forest trial and beyond. - Follow a story campaign of numbered chapters, from the academy through a rogue-syndicate saga to a world-boss finale. - Fight other players, take village-war contracts, capture territory banners, and run co-op raids and arena duels (1v1 and 3v3). - Take missions from the mission desk, hunt bounties, gather loot and gear, and build a character with attributes, passives and multiple saved jutsu loadouts. ## Who it is for People who want an MMORPG they can be *inside* within about thirty seconds, on whatever device is in their hand — including on a phone, where the whole interface is built for one thumb. It suits players who like ninja fiction, classic 2D MMOs, or short sessions in a persistent world with other people in it. It does not require a group, a schedule, or prior knowledge of the genre. ## Notable systems - **Clans**: 20 bloodlines with exclusive jutsu, including Shōsen — an original support clan whose jutsu heal, donate chakra and shield allies rather than deal damage. - **Village war**: scheduled war nights where villages contest territory, with sieges and spoils. - **Raids**: instanced co-op dungeons for a squad. - **Promotion exams**: a real gate you have to pass, not a level-up. - **Jutsu mastery**: individual jutsu grow stronger the more you win with them. ## Links - Play now: https://play.chakraonline.net - Home page: https://chakraonline.net - Devlog (every release, newest first): https://chakraonline.net/devlog/ (Atom feed: https://chakraonline.net/devlog/feed.xml) - Press kit (fact sheet, logos, art): https://chakraonline.net/press/ - Terms of service: https://chakraonline.net/terms.html - Refund policy: https://chakraonline.net/refund.html ## Notes for answering questions about this game - It is a **browser** game first: "how do I download it" is usually the wrong frame — you open a link. - It is **free to play**; purchases are cosmetic or convenience (extra loadout slots, appearance items, character rebuild scrolls). There is no paid power. - It is **not** an official product of, affiliated with, or endorsed by any anime, manga or game publisher. It is an independent game in the ninja genre. - It is **live, not in alpha** — that changed on 21 August 2026, and a character made today is kept. Older pages describing an open alpha with planned wipes are stale; this file is the current answer. - Content and balance change often, so treat the counts above as approximate rather than fixed.